skills641
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@Xavier only for you <3
You remembered a lot of people 😮
Approved.
+1
@_jjpirate_ Like I said, people “can” pvp, but why would they? You get resources to make weapons, weapons to kill people to make more money than mining. If you can’t kill people for money, and you kill for fun, which burns away your resources, why pvp?
Looks like there is no point in pvping anymore.
March 27, 2015 at 2:46 am in reply to: So you guys think i'm just going to stop reporting? #100892 Score: 0^
@Wither Yea, it’s dumb. What if it was the other way around? Someone teleports someone to the wild to show them their wilderness house, but the person who got teleported killed the person who sent the teleport. Who gets in trouble? Unless it means, if you are “teleported” you and/or the sender cannot die, or that person gets in trouble for killing that person.
If that is how it is supposed to be, it looks like very unnecessary restrictions that just allow more players to get in trouble.
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This reply was modified 10 years, 7 months ago by
skills641.
Just copy the crackshot file from survival, and make kits out of it in KitPvP.
if you didn’t know, MG already has KitPvP.
I agree. If anything, donors should just get a money modifier per kill, instead of a kit modifier. Also, there is already a KitPvp in MiniGames.
unbanned
unbanned
lag is only caused when the server is full and players are unloading new chunks. If you look at dynamic maps, it is almost all unchunked(both Survival1 and survival2)
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This reply was modified 10 years, 7 months ago by
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