EternalCraft Features #1

 

Home Forums Survival News / Announcements EternalCraft Features #1

This topic contains 42 replies, has 10 voices, and was last updated by  cookie_monst3r 7 years, 4 months ago.

Viewing 15 posts - 1 through 15 (of 43 total)
  • Author
    Posts
  • #136289 Score: 1

    Rogue_Art
    Participant
    16 pts

    :)

    We are excited to announce to you the features that our server will have. We are hoping to have more features than the old EC survival and introduce fun mechanics.

    First time players will spawn at /warp new (short for newbies). Warp new will tell you everything you need to know about towny and the server in general. We are also adding a guide book as a way to carry information about gameplay anywhere. Warp new also has a quiz, so make sure to read everything in order to pass it and start playing.

    We are using plugins that the pre-closing EC survival had such as easy enchant, SCS (Showcasestandalone), and Towny. SCS will be limited to donors however.

    Speaking of donorships, we will release information about that in the next features update.

    We will have two fresh mob arenas for the new server, complete with new kits and weapons. For the most part, killing mobs and selling crops will give you the same amount of money as before.

    For PVP lovers, we are bringing up /warp pvphill and /warp pvp. We are also bringing back pvp tournaments. CombatTag will be on EC so don’t give up and log off.

    We will be recreating events such as /warp rush and /warp dodgeball. For the older players, we are going to create an enderdragon and wither event, just like back in the old days.

    Our server is going to have member shop, *secret shops*, and a donor shop. Secret shops will be shops found all over the map. These shops will give you a better deal than regular shops, but only on certain items. For example, a village secret shop might only have eggs, wheat, and carrots, but the price of those might be a lot cheaper than regular shop. There will be no warps to these secret shops so you will have to travel or work together with others to use these.

    Killing mobs will give around $30 – $50 depending on the mob. However, this is subject to change. Selling crops will give you $2 – $3 per crop sold (for example, wheat is $3).

    Punishments are the same, and moderators ranks are the same.

    We have dynmap just like old survival.

    Special votifier rewards will be a thing in the server. We will announce more about why these rewards are so special on a later date.

    It will cost $6500 to create a town and $500 to create a town. Prices will change after a week or two after the server has been re-released.

    The server will most likely be released before Christmas, so get ready for it :D! We’ll be announcing more and more as the date gets closer, so don’t forget to check on the forums.

    • This topic was modified 7 years, 4 months ago by  Rogue_Art.
    • This topic was modified 7 years, 4 months ago by  Rogue_Art.
    #136292 Score: 0

    maxminoS
    Participant
    7 pts

    Two words: mob arena

    #136293 Score: 0

    ZeBlitzKiller
    Participant
    13 pts

    It will cost $6500 to create a town and $500 to create a town.

    lol

    #136295 Score: 0

    Rogue_Art
    Participant
    16 pts

    $500 for daily upkeep I mean

    #136311 Score: 1

    20010821
    Participant
    2 pts

    spawners got way too op in the old towny causing ppl to do no mining or anything like that but killing mobs….

    #136312 Score: 0

    ZeBlitzKiller
    Participant
    13 pts

    Well, the spawners are used for getting easy xp for nice enchantments on armor and tools since we have Easy Enchant plugin..

    And once you get rich.. The only thing you have to do is getting god stuff,farming and pvp(+building stuff if you run a town) because litterally you can just buy items from other people or from the shop

    • This reply was modified 7 years, 4 months ago by  ZeBlitzKiller.
    #136315 Score: 0

    megaseth
    Participant
    41 pts

    If spawners are to be moved like before, make them done so at a fairly high price, such as $2.50 or so each, again, [strong]IF[/strong] at all.

    #136325 Score: 0

    2Federal
    Participant
    12 pts

    The problem was that Mob Spanwers was way to easy to buy and even get. People had ten’s of them in a row in one small place, and letting the Sword do the Job. And that is almost why people got rich in no time. Our ECO won’t be as easy as it was before, would be a lil harder then the last two Sv Map’s.

    Mod Arena’s are in the making. And keep in mind they surly won’t look like how they were in the old days good God…. We will try and make them look somewhat cool, but not all of that good stuff, this would make less Lag go on in the Arena, same thing with the PvP Arena’s.

    #136326 Score: 0

    megaseth
    Participant
    41 pts

    “a lil harder” come on lads, make it much harder, that’s one of the main points of the old survival reset, to help un-fuck the economy, yet it really didn’t end up doing much anyway

    #136336 Score: 0

    20010821
    Participant
    2 pts

    remembering murilo’s shop killing the econ xD

    #136337 Score: 0

    Rogue_Art
    Participant
    16 pts

    “If spawners are to be moved like before, make them done so at a fairly high price, such as $2.50 or so each, again, [strong]IF[/strong] at all. ”

    That won’t be the case. We will not be moving spawners AT ALL. It is ok to make mob grinders around spawners that you find in the world but we are not going to move those spawners so that people can grind them eZ. However, pigman farms are allowed, and the price reward will depend on whether people abuse these farms or not (by building super large scale ones).

    #136338 Score: 0

    Rogue_Art
    Participant
    16 pts

    As for the economy, we are looking to create a negative feed back loop possibly using tax. The wealthier get taxed harder and the poorer people do not get taxed much. We’ll see if we can make the tax based on income. That way, if we have income tax, it would actually create shops that sell at different price points instead of shops that are all competing to sell $1 less than the other.

    #136339 Score: 0

    Leonando134
    Participant
    -1 pt

    ” However, pigman farms are allowed, and the price reward will depend on whether people abuse these farms or not (by building super large scale ones).”

    Oooohh… they will

    #136341 Score: 0

    2Federal
    Participant
    12 pts

    Pigman farms… Oh good Lord… If this wasn’t abused then I don’t know then…. About every Town had one of these things and they was huge. And made some ” Side Lag ” For Players at times.

    #136345 Score: 0

    megaseth
    Participant
    41 pts

    pigmen farms are going to be abused, and it’ll be pretty hard to make sure people aren’t abusing them

    bruh you ain’t killing my diamond shop, Rogue, I’m selling them for $1.99 each
    Kappa

Viewing 15 posts - 1 through 15 (of 43 total)

You must be logged in to reply to this topic.

Sorry, the comment form is closed at this time.

Do NOT follow this link or you will be banned from the site!