We Could Maybe End Lag
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This topic contains 22 replies, has 12 voices, and was last updated by
Rogue_Art 11 years, 9 months ago.
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Might be worth a try though we may save lag via another world but the new plugins my replace the lag that we got rid of. I vote middle
Make a backup in case something goes wrong. No testing no smiling.
The reason why I vote down:
This might cause more lag for creating another world and it most likely is like the plotme idea for Survival. If you think about it, it will also cause more lags for 2 plugins to be installed. So I think many people will ignore it either. They will just make farms in /wild and their towns. So it kind of count that it doesn’t reduce lag, it makes more. Answer this question, why would you spend 100k for a plot to make a farm if you can just make it in a town yourself? I agree this is a good idea at first, but when I think a little bit more about it, I don’t think it gives us any advantages.
See guys, this is why littering and creating more pollution makes us have many problems. SAVE MORE DIRT, SAVE THE EARTH!
Although this idea is nice, im not a fan since we would have to make a new world just for melon farms which would be hard to manage since we would have to make a warp to this world, allow each person a ceratin amount of plots, and think how laggy a world with all melon farms would be.
(GodProxy)
You asked us how the melons will grow without players being nearby. If you have read the second post, there’s a plugin to do that, it will never unload those chunks thus it will be as if there are players nearby them and this would actually be profitable for players

(MaxminoS)
We would need to add a head moderator or admin’s duties to find and notify owners of these farms in the towny world or the wild world, and they do not remove it soon, they will be penalized. These are quite small plugins as well. MaxminoS, if this were to be included as a head moderator’s duty, why would you want to get penalized like a million dollars over a hundred thousand. And since the chunks don’t despawn, we can remove all lag spikes from towns and wild while creating those farms, and since chunks don’t unload, this will improve your profit by lots.
(vsub391)
Exactly vsub, what if we never go to this world, like only go there to build? That’s why I chose the ender hopper plugin, this plugin literally just makes it so that you can send melons from another world to this world, so you wouldn’t get lagged to death just going there.
Skills already said no inGame pretty much…
Well thats that then..
BUMP
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