Idea :o

 

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This topic contains 5 replies, has 5 voices, and was last updated by  Wither 9 years, 5 months ago.

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
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  • #85549 Score: 0

    ChillzKillz99
    Participant

    As we all know, mob spawning rate in factions is high and proportionately mob despawning rate is also high. Many of us spend 15 bones on a dog and it just despawns. So here’s my idea: How about a mob spwaning limit in every chunk? What i mean is that dosomething like there cant be more than 30 aggressive mobs in a chunk. The last one spawned gets despawned if the number is more than 30. Similarly, 30 passive mobs, and 30 neutral-unless-provoked mobs. This would really help and it would also be appreciated.

    #85553 Score: 0

    ZznabelaA
    Participant

    I think that there is a default mob limit, which depends on the amount of players, not 100% sure tho.

    • This reply was modified 9 years, 5 months ago by  ZznabelaA.
    #85558 Score: 0

    ChillzKillz99
    Participant

    What i mean is a limited number of all kinds of mobs. Like chicken wont despawn if there are 30 spiders and stuff

    #85565 Score: 0

    alex31298
    Participant
    1 pt

    We are currently looking for a way to de spawn certain mobs and farm animals after a certain amount of days. excluding dogs as pets

    This way farm animals for example will be removed every 30 days but we can make i tso if you breed. the breeded animals won’t de spawn

    #85569 Score: 0

    igra2002
    Participant
    1 pt

    alex do u want me to find a plugin?

    #85680 Score: 0

    Wither
    Participant
    14 pts

    This has been partially fixed, if bugs occur, make a new post and let us know.

    we used a new plugin, expanded the limits, and etc.

    Good luck

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