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		<title>EternalCraft  &#187;  Topic: Horse Protection</title>
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		<pubDate>Mon, 11 May 2026 23:21:21 +0000</pubDate>
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					<guid>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26170</guid>
					<title><![CDATA[Horse Protection]]></title>
					<link>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26170</link>
					<pubDate>Tue, 09 Jul 2013 01:04:25 +0000</pubDate>
					<dc:creator>ADCKnight</dc:creator>

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						<p>So I sent a bug report to Towny about Horses not being protected, and they more or less told me they&#8217;re not interested in fixing it <img src="https://www.eternalcraft.com/wp-includes/images/smilies/frownie.png" alt=":(" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><a href="http://code.google.com/a/eclipselabs.org/p/towny/issues/detail?id=1779" rel="nofollow">http://code.google.com/a/eclipselabs.org/p/towny/issues/detail?id=1779</a></p>
<p>Also note that in that thread is a good suggestion for fixing the lead bugs which born can implement.</p>
<p>So I&#8217;m suggesting a new plugin I&#8217;ve found (but please note i have not tested) called HorseKeep: <a href="http://www.curse.com/bukkit-plugins/minecraft/horsekeep" rel="nofollow">http://www.curse.com/bukkit-plugins/minecraft/horsekeep</a></p>
<p>Which can be used to prevent stealing/killing, other horse protection plugins are available, but this seems to be the most advanced and secure.</p>
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					<guid>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26172</guid>
					<title><![CDATA[Reply To: Horse Protection]]></title>
					<link>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26172</link>
					<pubDate>Tue, 09 Jul 2013 01:20:47 +0000</pubDate>
					<dc:creator>skills641</dc:creator>

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						<p>I like that plugin; unfortunately it doesn&#8217;t protect the horse if there is no saddle on it, in which is the real problem&#8230; players hopping on the horse, then placing saddle on it, then with this plugin it would be theirs, but it really isn&#8217;t.</p>
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					<guid>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26181</guid>
					<title><![CDATA[Reply To: Horse Protection]]></title>
					<link>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26181</link>
					<pubDate>Tue, 09 Jul 2013 01:56:59 +0000</pubDate>
					<dc:creator>kuby22</dc:creator>

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						<p>I like this and you would just have to put a saddle on it right away. We need a plugin like this to keep the horses safe.  This plugin also allows u to have a horse tp to you which I think is very nice.</p>
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					<guid>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26187</guid>
					<title><![CDATA[Reply To: Horse Protection]]></title>
					<link>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26187</link>
					<pubDate>Tue, 09 Jul 2013 10:04:21 +0000</pubDate>
					<dc:creator>borncorp</dc:creator>

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						<p>Installed HorseKeep, thanks for the suggestion!</p>
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					<guid>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26188</guid>
					<title><![CDATA[Reply To: Horse Protection]]></title>
					<link>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26188</link>
					<pubDate>Tue, 09 Jul 2013 11:46:25 +0000</pubDate>
					<dc:creator>Woggy_Moggs</dc:creator>

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						<p>But will the server be laggy?</p>
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					<guid>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26208</guid>
					<title><![CDATA[Reply To: Horse Protection]]></title>
					<link>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26208</link>
					<pubDate>Wed, 10 Jul 2013 01:02:42 +0000</pubDate>
					<dc:creator>ADCKnight</dc:creator>

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						<p>Oh wow that was fast, still haven&#8217;t had time to test it, couple for questions, what settings are being used?<br />
Can we TP our horses? Has horse damage been turned off? (can disable/enable environmental/other-player/owner damage)</p>
<p>Also, some guy mentioned on the towny wiki that leads can be set to not usable in towns unless you own the plot or have perms by: &#8220;Put the leads into the item_use category, and the lead-block (the fence post with lead on it block) into the switch category.&#8221;</p>
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					<guid>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26210</guid>
					<title><![CDATA[Reply To: Horse Protection]]></title>
					<link>https://www.eternalcraft.com/forums/topic/horse-protection/#post-26210</link>
					<pubDate>Wed, 10 Jul 2013 01:59:37 +0000</pubDate>
					<dc:creator>Omega</dc:creator>

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						<p>Hmmm so I love the plugin, though we don&#8217;t have perms for TP&#8217;ing our horses, and Horse Damage is still active. However, I was reading over the thread and the guy mentioned how the API for horses&#8217;s is missing. I noticed that too on my friend&#8217;s server while we were building, but I was able to fix that issue with the bukkit <strong>HORSE API</strong>.<br />
Try and contribute this to the community as I don&#8217;t want to get involved, and see what they can do with it: <a href="http://dev.bukkit.org/bukkit-plugins/horse-api/" rel="nofollow">http://dev.bukkit.org/bukkit-plugins/horse-api/</a><br />
<em><strong>-Omega</strong></em></p>
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